I'm a true beginner at this, I can't find the export options shown in YouTube tutorials, the save button saves a dotlaigter file that Godot doesn't recognize. I don't get it...
Edit: okay so, I didn't see the "Target Directory" option, thanks for this great tool Azagaya
Very nice tool, thank you! I was wondering if anyone can direct me to a tutorial on how to achieve the pixelated+toon type lighting in Godot 4? I'm guessing it involves some shader work but I can't find any instructions on how to do it.
The tool is really useful, thank you for developing it! I did notice however, that scaling sprites up will not affect the size of the export. This seems to be intentional as per the documentation, but I was wondering if applying this onto the export files would be possible to add?
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Amazing app!
is there a way to exclude cyan color to make rpgmakeresque maps for walls?
Im not familiar with rpgmaker maps, can you share me an example?
thank you for your response but i alredy fixed the problem
Very useful, thank you for your work!
Is there a way I can use this on tilemaps of a fixed size eg 16x16?
Hey, right now the tilemap feature works only with the number of tiles instead of the size. This is something i should add.
I added this, so you can config the size instead of the number of frames:
expect it in the new version :)
mmm the image did not appear
those who know: 💀
I'm a true beginner at this, I can't find the export options shown in YouTube tutorials, the save button saves a dotlaigter file that Godot doesn't recognize. I don't get it...
Edit: okay so, I didn't see the "Target Directory" option, thanks for this great tool Azagaya
Very nice tool, thank you! I was wondering if anyone can direct me to a tutorial on how to achieve the pixelated+toon type lighting in Godot 4? I'm guessing it involves some shader work but I can't find any instructions on how to do it.
Hope it's what are you looking for.
Thank you so much!
The tool is really useful, thank you for developing it! I did notice however, that scaling sprites up will not affect the size of the export. This seems to be intentional as per the documentation, but I was wondering if applying this onto the export files would be possible to add?