No way to use your own normal map, but i guess you could use any game engine for that, like godot. Ive been trying to add an option to limit the pallete but no success so far.
Hi! is not a bug. Given that you can have more than one sprite opened at the same time, you have to select the sprite you want to change the settings to. So just click on the sprite you want to modify after moving the light.
I think i found instead a bug. Take a normal map, use the checkmark for alpha, so enable it. Now load a new image you can see the checkmark is still there but the alpha is not applied to use it you have to click to remove the mark and click again to enable. The program is great, mine are just suggestions like a whole parameter resets button that could help too.
I'm a true beginner at this, I can't find the export options shown in YouTube tutorials, the save button saves a dotlaigter file that Godot doesn't recognize. I don't get it...
Edit: okay so, I didn't see the "Target Directory" option, thanks for this great tool Azagaya
← Return to tool
Comments
Log in with itch.io to leave a comment.
is there a way to use my own normal maps? i want to see how they look.
it would also be cool to let you limit the normal map palette to only a few colors to make shading smoother.
thank you so much for making it, one of my favorite softwares out there, :)
No way to use your own normal map, but i guess you could use any game engine for that, like godot.
Ive been trying to add an option to limit the pallete but no success so far.
there is no about tab on the software so how ca i see the my laigter version ?
hey, this button is the "About" section

hey first time this not appear . only appear after you telling this what you do ? are you a magician :)
good software why no updates
I have more updates in github, still didnt had time to upload them here.
ok
i get that and this software is very useful for me thank you !
very helpful and looks amazing, I really love it. thanks for making it free :D
Hi, i saw a bug or something not really clear. If i use the preview and move the light after that i can't change any parameter anymore.
Hi! is not a bug. Given that you can have more than one sprite opened at the same time, you have to select the sprite you want to change the settings to. So just click on the sprite you want to modify after moving the light.
Ok thank you.
I think i found instead a bug. Take a normal map, use the checkmark for alpha, so enable it. Now load a new image you can see the checkmark is still there but the alpha is not applied to use it you have to click to remove the mark and click again to enable. The program is great, mine are just suggestions like a whole parameter resets button that could help too.
ah ok, ill take a look at that
Incredible app, I absolutely love it :]
Thanks!
Amazing app!
is there a way to exclude cyan color to make rpgmakeresque maps for walls?
Im not familiar with rpgmaker maps, can you share me an example?
thank you for your response but i alredy fixed the problem
Very useful, thank you for your work!
Is there a way I can use this on tilemaps of a fixed size eg 16x16?
Hey, right now the tilemap feature works only with the number of tiles instead of the size. This is something i should add.
I added this, so you can config the size instead of the number of frames:
![]()
expect it in the new version :)
mmm the image did not appear

Show post...
those who know: 💀
I'm a true beginner at this, I can't find the export options shown in YouTube tutorials, the save button saves a dotlaigter file that Godot doesn't recognize. I don't get it...
Edit: okay so, I didn't see the "Target Directory" option, thanks for this great tool Azagaya