Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 86 to 91 of 91 · Previous page · First page

Hey, this is really useful for my Godot project! It works pretty great for the low resolution images I use, but i found that when I try to load higher resolution images it tends to crash very quickly.

 It doesn't really affect my work at all, since I only discovered this by messing around trying to add normal maps to memes and desktop backgrounds, and I use pixel art in my game, but it might be annoying to people using some high-resolution textures.

Depending on how large the image is, it either crashes the moment I try to load it, or after I try to change one of the sliders or checkboxes, or after loading multiple high-res images.

Hi!

Well, i never intended Laigter for very high resolution images, cause is mainly for sprites and tiles. I guess that the problem is that currently every process and image is loaded in memory, and perhaps it runs out of it. Could you share me one of the images causing the crash? Also, could you run it from a comman line and see if any error appears when crashing?

(1 edit)

Running through the command line doesn't seem to raise any error messages, but here's the first image I experienced the issue with. After loading it in and changing any of the sliders it will crash. Like i said, I was just messing around with random images to see what they would look like, so this isn't a realistic use case. I figured some people might want to use the software with very high resolution sprites, so I thought you might want to pick up and fix the issue, but I suppose if you only intended the software for small images it's no big deal. Either way, it doesn't affect me directly lol. 

I also did test it with a few other generic texture images (like wood and stone textures you would use in 3D software), and found that loading more than three 1024x1024 textures would crash it. Here's an example of one of the images I used.Once again, if this is outside of the use you intended for the software, it's no big deal, just though I'd let you know :D

Thanks a lot! I'm very grateful for your feedback.  Even it wasn't intendeed at first, it doesn't mean it wont be intendeed in the future! So i must fix it if i can. Tests like the one you did really helps me make Laigter better!! When i have some free time, i'll try and see what happens. If it happens with that big images it also may be a bug in index. 

Thanks a lot and i hope Laigter to be very useful for you! 

P.D: would you show me your current project where you are using Laigter? I always like to see the tool in action in real use cases!

Hi!

I've tried with both images and in my pc it did not crash. I've even tried with tile mode (that is more memory hungry). May be it's system or platform specific bug? would you please tell me on what system you are trying? I'm using linux, with 6GB RAM, 2th gen i5.

Thanks again!

I'm using windows 10 with 8GB of ram and 7th gen i5, so i don't think it's a problem with my hardware. Perhaps there's a problem with memory allocation in windows?

Here's a quick peek at what i'm working on. Right now most of the assets are placeholders, since i'm mostly focusing on the code to begin with, but you'll play as the robot that's currently floating, instead of the pair of jeans holding the gun, once i add legs and animate it. The normal map isn't good because I didn't use a "height map" style image to make it.

Cool Project!!

Surely is not a hardware issue, but memory allocation could be the problem. Some time ago i found some bugs with big images in windows when using Laigter.. i'll try on windows when i get a PC with it installed. I'll let you know if i can fix it!

Thanks again for your help!

This is great! I'd like to use it with some of my sprite sheets. It would be great if there were better nav controls like panning or zooming into different spots of the preview. My zoom seems fixed on the center so I can't see details on the left or right sides. Also, do you know if using these with Godot requires the invert x or y options? Thanks again!

Hi! Thanks for the feedback!

Ok, i'll try to add more nav controls for next release! Draging the texture would be enough?

For using with godot you need to invert the y axis of the normal maps. For parallax map, you have to write your own shader in godot. I want to make a video about that when i have some time.

Dragging would be great! Also, if the normal map adjustment sliders had number input fields so I could remember values between different sprites, that would also be awesome. Thanks again for this!

Hi,

I was thinking about adding spin boxes along with the sliders, so you could modify the values right there..

This is nice, but it doesn't seem to like pixel art much - even with every smoothing option I can find at 0, it's still smoothing edges and looks gross in the editor.

Yes, i never made a pixel art mode.. if you share me some of the images you are trying with, may be i can figure something out for next version. Do you know any other normal map generator that allows pixel art? 

hi,

I realized that the problem is not the normal map. In first place, y use linear filters in opengl rendering, which softens the image when scaled. That can be changed for a future version. The second and more difficult problem is that the shader does not care about pixel when i calculate lighting, so the lighting effect get softened.. i'll see if i can change that for next release. Anyway, normal map are ok and using them in an engine should work fine.

(+1)

Hi,

Perhaps you are not reading this anymore, but i found a solution for pixelart. It will be included in next release! so stay tuned!

Was really excited to try this but the need for installation really puts me off. Sorry about that.

(+1)

Hi,

You are using windows right? I can zip all needed files and upload a portable version if that's better.. theres's not really a big difference.

(+1)

I mean, not really a big difference for me to do that. I can see why would you prefer not to install it.

yes please!

Hi!

I've already uploaded a zip with all needed files and libs. Please tell me if it works for you! I'll need to find a way to better deploy a portable app for windows in near future.

It works! At least for the most part :) I think the 'export to' button is not doing much but everything else seems good to go. I'll do a proper test when I have a little more time available :)

Hi , Just discovered this awesome software today. But I have a problem using it .

the open of images and exporting does work , but apparently it wont show my imported images and I can't change all of the controls that is present

uh, that's strange. Could you tell me what OS and hardware you are trying on? Have you tried also in other computers? Could you open it from a command line and see if some error appears?

Thanks a lot for the feedback!!

(2 edits)

Hi , I used it on a lenovo laptop (sorry I dont know what model. but i'll update it for you tomorrow it might help) and its on windows 10 . 

I'm gonna try it now on my personal pc i'll update you in a bit


*UPDATE*


It's working fine on my win7 pc. 


Thank you for this awesome tool . This is what I've been finding

thanks to you for giving me your feedback! I don't know what could cause those issues in your notebook, but if i find anything i'll write you back here! Also, i'm adding a new feature soon, so stay tuned!

No problem . Thanks again for this wonderful tool

(2 edits)

It's a very nice software. I'm a student of digital games and it helps me to make more beautiful sprites. It's really a treasure rare to find out there. Thanks to the developer. I'll share to my colleagues.

Two possible new feature that i would like to see is a way to save the settings to use in the future on other textures and drag the texture loaded to show other parts of it.

Hi, thanks a lot!

Yes, saving and loading presets is in my to-do list! I'm too busy at work now, but when I have some free time I'll add it, with other features I was asked to add.

I really appreciate that you are going to share Laigter with your colleagues! Thanks a lot!!

Viewing most recent comments 86 to 91 of 91 · Previous page · First page