Version 1.0.0 Released!
Laigter » Devlog
Hi!
I've finally released version 1.0.0, with the new features i talked about in last devlog.
I also updated the screenshots so you can make a more accurate idea of what laigter is.
WINDOWS Users: I had some problems in windows with big sprites. But then i could not reproduce them. Please tell me if laigter has any problem with you!
Don't forget to help me giving me your feedback! Also, follow me on twitter (@AzagayaVJ)!
Files
laigter-setup.exe 16 MB
Apr 12, 2019
laigter-x86_64.AppImage 57 MB
Apr 12, 2019
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Laigter
Simple normal map generator for 2D sprites!
Status | Released |
Category | Tool |
Author | azagaya |
Tags | 2D, normal-map, parallax, Sprites, tool |
Languages | English, Spanish; Latin America |
More posts
- New Laigter Release!Aug 15, 2023
- Laigter 1.10.6 minor bugfix is out!Jun 04, 2021
- Another bug-fix release!Feb 23, 2021
- Laigter 1.10.4!Feb 20, 2021
- Laigter 1.10.3 is out!Feb 06, 2021
- Laigter 1.10.2 Bug fix release is out!Sep 27, 2020
- Laigter documentation is online!Sep 11, 2020
- Laigter 1.10.1 BugFix release is out!Jul 26, 2020
- Laigter 1.10 released!Jul 04, 2020
- Upcoming Texture BrushJun 30, 2020
Comments
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I'd love to see this tool support the DDS and TGA formats with the ability to support alpha channels and create parallax maps it could be a formidable tool if it did. Keeping an eye on this :)
thanks for the feedback! I'll have it in mind. In fact, i'm going to write this suggestions down so i don't forget!
Anytime :) I'm actually an X-Ray engine modder so I work a lot with DDS/TGA/normal/parallax maps if you need anyone to test new implemented features I'd be happy to help.
Hi,
It would help a lot indeed! I've never used those formats, but as far as i know, both DDS and TGA are supported by Qt (which i'm using for this) with some limitations, so adding them shouldn't be a problem (i hope). About parallax maps, i must investigate how are they generated, and how to apply it on a GLSL shader for the preview. I've only seen parallax maps in 2D textures for 3D games.. Are they also used in 2D games?
Hi,
Yeah Parallax maps are used in 2D games as well, googling "scrolling parallax" should bring up some good examples. You can drop me a PM from this link; https://www.moddb.com/members/ketxxx and I'll give you my email so you can send me anything you'd like testing out.
EDIT: Quick example link for 2D parallaxing http://enhousestudios.tumblr.com/post/141217170559/2d-rpg-parallax-collision I don't know if the concept is the same in a 2D game for parallax as it is for a 3D game but parallaxing in your utility would certainly be awesome as its very intelligently laid out making it fast to use. I've used a lot of software for parallax maps and their all a pain in the arse except for njob but njob is a VERY simple piece of software and doesn't even support batch processing so making parallax maps with it is torture :p
Ok, i'll see what i can do! Right now i'm very busy at work, but i'll look at parallax maps generation when i have free time! In the meantime, i'll try to add support to the formats you requested. I'll send you a PM later asking for sample images. Thanks a lot for your feedback and suggestions! I'll contact you as soon as i can some frew time.